Chests

Chests are objects within the world that upon opening usually provide an item to the player. Sometimes a chest will contain a trap in the form of a monster appearing, there is no way prior to opening a chest of knowing whether it is a trap or not, however trap chests are static so any chest that is discovered to contain a trap will always contain a trap with subsequent openings. They do not require any special requirements to open.

All chests in the game have a unique mechanic in that once opened, upon leaving the area (using a teleporter to travel to another area) the chest will reset and become lootable once again. The contents of some chests will be static while others will allow for different items to possibly appear.

There are different kinds of chests in the world.

Major Chests
These chests cannot be destroyed. The are a crystal blue in colour and are quite large in size. These chests usually contain an important object such as a key. These chests will never contain a trap. Their contents are also generally static as well.

Minor Chests
These chests can be destroyed however there is no real advantage in doing so. They are brown in colour and are smaller compared to Major Chests and the player character. Some minor chests contents will never change upon subsequent openings, while others will randomly select from a pool of items each time it is opened.

Stash
A special kind of chest. This is a place where the player can store their items from their inventory for extra space.